AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Middle East for Q1 2024
Explore the performance of the top 5 hybridcasual games on Android in the Middle East during Q1 2024, featuring detailed trends in downloads, revenue, and active users.
In the first quarter of 2024, the top five hybridcasual games on the Android platform in the Middle East showcased varying trends in downloads, revenue, and active users. Here's an overview of their performance, based on data from Sensor Tower.
Last War:Survival Game from First Fun experienced a significant increase in weekly revenue, peaking at approximately $196K in the final week of March. Weekly downloads saw a decline from 46.9K at the start of January to 11.4K by the end of March. However, weekly active users showed an upward trend, starting from 47.7K in early January and reaching 118K in the last week of March.
Kingdom Guard:Tower Defense TD by Tap4fun (Hong Kong) Limited saw fluctuations in its weekly revenue, with a peak of around $16K in the last week of February. Downloads spiked to 10.9K in the same period but dropped to 498 by the end of March. Active users also saw a rise, peaking at 17.1K in early March before declining to 7.4K by the end of the quarter.
Rush Royale: Tower Defense TD from MY.GAMES B.V. had a steady performance in weekly revenue, with a high of approximately $13.6K in the last week of March. Weekly downloads fluctuated, peaking at 7.4K in mid-January and ending the quarter at 5.7K. Active users showed stability, maintaining around 44.3K by the end of March.
Survivor.io by Habby saw its weekly revenue peak at around $11.2K in mid-February. Downloads decreased from 4K at the start of January to 1.2K by the end of March. Active users fluctuated, reaching a high of 12.4K in early January and ending the quarter at 7.9K.
Triple Match 3D from Boombox Games LTD maintained a consistent weekly revenue, peaking at around $6.2K in late February. Downloads started at 2.6K in early January and fell to 842 by the end of March. Active users remained relatively stable, ending the quarter at 11.5K.
The data highlights the dynamic nature of the hybridcasual games market in the Middle East, with varying trends in downloads, revenue, and active users. For more detailed insights and data, visit Sensor Tower.